Cribking – Water Guardian
In-game bio: “Back then, Boldclaw would occasionally step up as a challenger. But ever since Cribking's claw grew bigger than the entire body, those have been notably absent. Anyone fancy some arm-wrestling... No?”
Cribking stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | Guardian (usual position: front row) |
| Rarity | Rainbow |
| Stat grades | Attack B (average) · HP B (average) · Defense B (average) |
| Skill | Hydro Claw [AoE, Shredded]: Swings claws, dealing AoE damage and inflicting Shredded. Gains ATK Boost when healed. Cribking carries Aura: Water whenever on the field. |
| Evolution line | Cribbler → Clawzor → Dreadclaw → Cribking |
| Tier (overall) | B |
How to use Cribking
Deploy Cribking in the front row, where it absorbs the first Zobos of each wave. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Cribking is the final form, which is where the line's rank is judged.
Tier verdict for the Cribbler line (B): Water Guardian with Shredded and ATK Boost when healed; Cribking carries Aura: Water. Wants a healer behind it.
Cribbler line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Cribbler line (only the base skill differs per form).
| Base | Claw Swing: Swings its claw, dealing AoE damage. |
|---|---|
| Level 3 | Claw-Covery: Periodically recovers HP. Surplus healing is converted into a shield. |
| Level 5 | Crab Knock: Attacks have a chance to deal large AoE damage and inflict Knockback. |
| Level 7 | Crab Claw: Fires clawed attacks that continuously deal AoE damage to the upper right toward the edge of the map. |
Feeding upgrades
Feeding Cribking raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | HP | D | HP increases by 5%. | — |
| 2 | Attack | C | ATK increases by 10%. | — |
| 3 | Defense | C | DEF increases by 10%. | — |
| 4 | HP | C | ATK increases by 10%. | 2 |
| 5 | Defense | B | DEF increases by 25%%. | 4 |
| 6 | Attack | B | ATK increases by 25%. | 6 |
| 7 | HP | B | HP increases by 25%. | 12 |
| 8 | Attack | A | ATK increases by 40%. | 18 |
| 9 | Defense | A | DEF increases by 40%. | 24 |
| 10 | Attack | S | ATK increases by 50%. | 30 |
| 11 | HP | A | HP increases by 40%. | 36 |
| 12 | Attack | SS | ATK increases by 55%. | 45 |
| 13 | Defense | S | DEF increases by 50%. | 54 |
| 14 | HP | S | HP increases by 50%. | 63 |
| 15 | Defense | SS | DEF increases by 55%. | 72 |
| 16 | Attack | SSS | Attack increases by 60%. | 78+ |
Other Water Guardians
Data re-read: