Embertail – Fire DPS
Embertail stats and skill
| Element | Fire — deals 200% to Grass, 50% to Water |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Blue |
| Stat grades | Attack D (low) · HP E (very low) · Defense E (very low) |
| Skill | Twincone Mine [AoE, Planting]: Plants a pinecone mine that deals small AoE damage when triggered. Plants a few extra mines at first. |
| Favourite foods | Matcha Choco Cake, Strawberry Roll, Skewer, Cookies |
| Evolution line | Cindermunk → Embertail |
| Tier (overall) | C |
How to use Embertail
Deploy Embertail in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Embertail is the final form, which is where the line's rank is judged.
Tier verdict for the Cindermunk line (C): Pinecone mines that can hit every lane from the centre; low HP, best as centre support early on.
Cindermunk line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Cindermunk line (only the base skill differs per form).
| Base | Pinecone Mine: Plants a Pinecone Mine that deals limited AoE damage when triggered. |
|---|---|
| Level 3 | Pinecone Bomb: Attacks have a chance to fire an extra Pinecone Bomb, dealing limited-range AoE damage with a chance to inflict Stun. |
| Level 5 | Fluff Ranger: Periodically summons Cindermunk to plant mines on the battlefield, which deal limited AoE damage when triggered. |
| Level 7 | Hold Steady: Plants a minefield that deal wide-range AoE damage after a short delay. |
Feeding upgrades
Feeding Embertail raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | HP | D | HP increases by 5%. | — |
| 2 | Defense | D | DEF increases by 5%. | — |
| 3 | Attack | C | ATK increases by 10%. | — |
| 4 | HP | C | HP increases by 10%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | Attack | B | ATK increases by 25%. | 6 |
| 7 | HP | B | HP increases by 25%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | Attack | A | ATK increases by 40%. | 24 |
| 10 | HP | A | HP increases by 40%. | 30 |
Where Embertail appears in Badge Dojo
Opponent trainers field Embertail on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Fire Dojo 1-4 (Miles)
- Fire Dojo 1-6 (Pearl)
- Fire Dojo 1-7 (Bedo)
- Fire Dojo 1-8 (Ritt)
- Fire Dojo 1-9 (Neon)
Other Fire DPSs
Azurion · Blastniff · Blueflick · Flameow · Flametail · Flarevix
Data re-read: