TatariGrass › Jarachnid

Jarachnid – Grass Tank

In-game bio: “Jarachnid despises filthy, smelly Zobos, yet still steps up whenever they come near. The earth's precious environment is all we have, and Jarachnid protects it with every bit of power available.”

Jarachnid stats and skill

ElementGrass — deals 200% to Rock, 50% to Fire
RoleTank (usual position: front row)
RarityGold
Stat gradesAttack E (very low) · HP D (low) · Defense D (low)
SkillVerdant Shield [AoE, Shield, Stun]: Shoots green bubbles to deal AoE damage. If a Liquid Shield is not active, stop attacking and generates one. When the shield breaks, inflicts Stun on nearby enemies.
Evolution lineSacklingJarachnidTerracrawlerWeaverfang
Next evolutionTerracrawler at 6 bronze stars
Evolution trialFeed Jarachnid to increase stats 3 times.
Tier (overall)B

How to use Jarachnid

Deploy Jarachnid in the front row, where it absorbs the first Zobos of each wave. As a Grass Tatari it should face Rock Zobos and avoid lanes with Fire Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. It applies crowd control, which buys time for slower damage dealers behind it. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Jarachnid is T2 — the line gets its full kit at Weaverfang, so treat this form as a stepping stone.

Tier verdict for the Sackling line (B): Grass Tank that regenerates a Liquid Shield; Weaverfang (T4) is tanky but passive.

Sackling line Horde Invasion skills

In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Sackling line (only the base skill differs per form).

BaseDewdrop: Generates a Liquid Shield. While Liquid Shield is active, shoots green bubbles to deal AoE damage.
Level 3Liquid Shield: Whenever shield value changes, has a chance to shoot green bubbles horizontally and deal AoE damage.
Level 5Spider Web: Shoots a spider web, dealing large AoE damage with a chance to inflict Spider Web: Bind.
Level 7Spider Lair: Continuously summons small spiders that charge forward. The spiders can be attacked and explode upon death to deal AoE damage.

Feeding upgrades

Feeding Jarachnid raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):

#StatGradeEffectStars needed
1AttackDATK increases by 5%.
2HPCHP increases by 10%.
3DefenseCDEF increases by 10%.
4AttackCATK increases by 10%.2
5HPBHP increases by 25%.4
6DefenseBDEF increases by 25%.6
7AttackBATK increases by 25%.12
8HPAHP increases by 40%.18
9DefenseADEF increases by 40%.24
10AttackAATK increases by 40%.30
11HPSHP increases by 50%.36
12DefenseSDEF increases by 50%.45
13AttackSATK increases by 50%.54
14HPSSHP increases by 55%.63
15DefenseSSDEF increases by 55%.72
16AttackSSAttack increases by 55%.78+

Where Jarachnid appears in Badge Dojo

Opponent trainers field Jarachnid on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:

Other Grass Tanks

Manteeny · Orchitoria · Pearpair · Serrabloom · Stalkerix

Data re-read:

← Sackling · All Tatari · Terracrawler → · How evolution works