Cluckeroo – Grass Healer
Cluckeroo stats and skill
| Element | Grass — deals 200% to Rock, 50% to Fire |
|---|---|
| Role | Healer (usual position: beside allies) |
| Rarity | Blue |
| Stat grades | Attack E (very low) · HP D (low) · Defense E (very low) |
| Skill | Nutri-Shot [Heal]: Shoots two seeds, one that inflicts damage, and one that recovers HP. |
| Favourite foods | Matcha Choco Cake, Strawberry Roll, Grilled Rice Cake, Cookies |
| Evolution line | Clucky → Cluckeroo |
| Tier (overall) | C |
How to use Cluckeroo
Deploy Cluckeroo in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Grass Tatari it should face Rock Zobos and avoid lanes with Fire Zobos — the game shows a green thumb when the match-up is right. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Cluckeroo is the final form, which is where the line's rank is judged.
Tier verdict for the Clucky line (C): Tutorial Grass starter; Cluckeroo shoots a damage seed and a healing seed. Early-game only.
Clucky line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Clucky line (only the base skill differs per form).
| Base | Seedshot: Shoots one seed. |
|---|---|
| Level 3 | Seed Trigger: Attacks have a chance to shoot extra damaging seeds or healing seeds. |
| Level 5 | Chain Heal: When Weakened allies are nearby, provides continuous healing to that ally. |
| Level 7 | Seedscatter: Rapidly shoots lots of damaging or healing seeds at different targets. |
Feeding upgrades
Feeding Cluckeroo raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Defense | D | DEF increases by 5%. | — |
| 4 | HP | B | HP increases by 25%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | Attack | C | ATK increases by 10%. | 6 |
| 7 | HP | A | HP increases by 40%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | Attack | B | ATK increases by 25%. | 24 |
| 10 | Defense | A | DEF increases by 40%. | 30 |
Where Cluckeroo appears in Badge Dojo
Opponent trainers field Cluckeroo on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Grass Dojo 1-5 (Riven)
- Grass Dojo 1-7 (Hunky)
- Grass Dojo 1-9 (Ritt)
Other Grass Healers
Buddi · Heliabloom · Solaflora · Sunfleur
Data re-read: