TatariGrass › Sunfleur

Sunfleur – Grass Healer

In-game bio: “Sunfleur doesn't grow two heads after evolving --- that'd be weird! Just climb out the pot and dance. Sun's up, and your Tatari friends need you!”

Sunfleur stats and skill

ElementGrass — deals 200% to Rock, 50% to Fire
RoleHealer (usual position: beside allies)
RarityGold
Stat gradesAttack D (low) · HP D (low) · Defense E (very low)
SkillSun Kiss [Heal, ATK Boost, DEF Boost]: Shines down sunlight, healing allies and granting Sunshine: ATK & DEF Boost.
Evolution lineBuddiSunfleurSolafloraHeliabloom
Next evolutionSolaflora at 18 stars
Evolution trialFeed Sunfleur to increase stats 3 times.
Tier (overall)A
Tier (Horde Invasion)A

How to use Sunfleur

Deploy Sunfleur in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Grass Tatari it should face Rock Zobos and avoid lanes with Fire Zobos — the game shows a green thumb when the match-up is right. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Sunfleur is T2 — the line gets its full kit at Heliabloom, so treat this form as a stepping stone.

Tier verdict for the Buddi line (A): Grass Healer that heals and grants ATK (later ATK & DEF) boosts while still shooting seeds; Pocket Gamer A tier. Your first real sustain line.

Buddi line Horde Invasion skills

In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Buddi line (only the base skill differs per form).

BaseBright Hug: Shines down sunlight, healing allies and granting them Sunshine - ATK Boost.
Level 3Warm Aura: Activates an AoE buff that continuously grants a Shield to allies in range.
Level 5Tint Shades: Attacks have a chance to shine down strange sunlight, damaging enemies within range and inflicting Stun.
Level 7Full Sun: Shines down sunlight across the entire battlefield, inflicting Stun while granting allies Sunshine: ATK Boost.

Horde verdict (A): Level 7 "Full Sun" stuns the entire battlefield while boosting ally ATK; healer that doubles as a panic button.

Feeding upgrades

Feeding Sunfleur raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):

#StatGradeEffectStars needed
1DefenseDDEF increases by 5%.
2HPCHP increases by 10%.
3AttackCATK increases by 10%.
4HPBATK increases by 25%.2
5DefenseCDEF increases by 10%.4
6AttackBATK increases by 25%.6
7HPAHP increases by 40%.12
8AttackAATK increases by 40%.18
9DefenseBDEF increases by 25%.24
10HPSHP increases by 50%.30
11DefenseADEF increases by 40%.36
12AttackSATK increases by 50%.45
13HPSSHP increases by 55%.54
14DefenseSDef increases by 50%.63
15HPSSSHP increases by 60%.72
16AttackSSAttack increases by 55%.78+

Where Sunfleur appears in Badge Dojo

Opponent trainers field Sunfleur on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:

Other Grass Healers

Cluckeroo · Clucky

Data re-read:

← Buddi · All Tatari · Solaflora → · How evolution works