Skinkoon – Water Specialist
In-game bio: “Looks like nothing's happening, but Skinkoon has already finished a full combo. That's the trick. Time to rest... Hey! Who spilled water here?”
Skinkoon stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | Specialist (usual position: beside allies) |
| Rarity | Gold |
| Stat grades | Attack E (very low) · HP D (low) · Defense D (low) |
| Skill | Whirlpool [AoE, Invisible]: Creates currents to deal AoE damage. Becomes Invisible after taking certain amount of damage. While Invisible, gains ATK Range. |
| Evolution line | Skinklet → Skinkoon → Ninjaguana → Hychroma |
| Next evolution | Ninjaguana at 18 stars |
| Evolution trial | Feed Skinkoon to increase stats 3 times. |
| Tier (overall) | B |
How to use Skinkoon
Deploy Skinkoon in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Skinkoon is T2 — the line gets its full kit at Hychroma, so treat this form as a stepping stone.
Tier verdict for the Skinklet line (B): Water Specialist that turns Invisible and gains ATK; Hychroma (T4) added Jul 15, 2026. Niche duelist.
Skinklet line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Skinklet line (only the base skill differs per form).
| Base | Bubbles: Launches bubbles, dealing AoE damage. Becomes invisible after taking certain amount of damage. While Invisible, prioritizes attacking enemies behind itself. |
|---|---|
| Level 3 | Vortex Sap: Attacks have a chance to summon an extra waterspout that continuously deals small AoE damage and inflicts Slow. |
| Level 5 | Great Vortex: Periodically summons a large waterspout that continuously deals large AoE damage. |
| Level 7 | Technique: Veil: Summons several waterspouts. Invisible Skinkoon allies will emerge to attack enemies with whirlpools. |
Feeding upgrades
Feeding Skinkoon raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Defense | C | DEF increases by 10%. | — |
| 4 | Attack | C | ATK increases by 10%. | 2 |
| 5 | HP | B | HP increases by 25%. | 4 |
| 6 | Defense | B | DEF increases by 25%. | 6 |
| 7 | Attack | B | ATK increases by 25%. | 12 |
| 8 | HP | A | HP increases by 40%. | 18 |
| 9 | Defense | A | DEF increases by 40%. | 24 |
| 10 | HP | S | HP increases by 50%. | 30 |
| 11 | Attack | A | ATK increases by 40%. | 36 |
| 12 | HP | SS | HP increases by 55%. | 45 |
| 13 | Defense | S | DEF increases by 50%. | 54 |
| 14 | Attack | S | ATK increases by 50%. | 63 |
| 15 | HP | SSS | HP increases by 60%. | 72 |
| 16 | Defense | SS | DEF increases by 55%. | 78+ |
Where Skinkoon appears in Badge Dojo
Opponent trainers field Skinkoon on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 2-2 (Bendana)
- Water Dojo 2-5 (Corrie)
- Water Dojo 2-7 (Bedo)
- Water Dojo 2-9 (Grady)
- Water Dojo 2-10 (Felicia)
- Water Dojo 3-1 (Sperra)
- Water Dojo 3-3 (Goz)
- Water Dojo 3-6 (Glaya)
- Water Dojo 3-8 (Sirk)
- Lightning Dojo 3-5 (Vixie)
Data re-read:
← Skinklet · All Tatari · Ninjaguana → · How evolution works