Tindercub – Fire Specialist
In-game bio: “It's impossible for Tindercub to sit still during meditation. Why do something so boring, when there are roses and butterflies out there?”
Tindercub stats and skill
| Element | Fire — deals 200% to Grass, 50% to Water |
|---|---|
| Role | Specialist (usual position: beside allies) |
| Rarity | Purple |
| Stat grades | Attack D (low) · HP D (low) · Defense E (very low) |
| Skill | Glow Getter [AoE, Heal]: Uses a chi attack to deal AoE damage. Can dash forward, or retreat and meditate to heal over time when in Danger. |
| Evolution line | Tindercub → Kitjitsu → Taiglow → Saberheart |
| Next evolution | Kitjitsu at 6 bronze stars |
| Evolution trial | Use Tindercub to clear 20 stages. |
| Tier (overall) | A |
How to use Tindercub
Deploy Tindercub in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Tindercub is T1 — the line gets its full kit at Saberheart, so treat this form as a stepping stone.
Tier verdict for the Tindercub line (A): Fire Specialist that dashes, Burns, heals on hit and retreats when in Danger; Saberheart (T4) arrived Jul 29, 2026. Survives lanes most DPS die in.
Tindercub line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Tindercub line (only the base skill differs per form).
| Base | Glow Getter: Uses a chi attack to deal AoE DMG. Can dash forward or retreat and heal over time when in danger. |
|---|---|
| Level 3 | Flame Shroud: When attacked, has a chance to inflict Burn on the attacker. |
| Level 5 | Blaze Burst: Attacks have a chance to deal AoE damage to nearby enemies. |
| Level 7 | Flame Fists: Launches multiple flaming punches, dealing AoE damage in a wide area to the front. |
Feeding upgrades
Feeding Tindercub raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Attack | C | ATK increases by 10%. | — |
| 4 | Defense | C | DEF increases by 10%. | 2 |
| 5 | HP | B | HP increases by 25%. | 4 |
| 6 | Defense | B | DEF increases by 25%. | 6 |
| 7 | Attack | B | ATK increases by 25%. | 12 |
| 8 | HP | A | HP increases by 40%. | 18 |
| 9 | Attack | A | ATK increases by 40%. | 24 |
| 10 | HP | S | HP increases by 50%. | 30 |
| 11 | Attack | S | ATK increases by 50%. | 36 |
| 12 | HP | SS | HP increases by 55%. | 45 |
| 13 | Defense | A | DEF increases by 40%. | 54 |
| 14 | Attack | SS | ATK increases by 55%. | 63 |
| 15 | Defense | S | DEF increases by 50%. | 72 |
| 16 | HP | SSS | HP increases by 60%. | 78+ |
Where Tindercub appears in Badge Dojo
Opponent trainers field Tindercub on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Fire Dojo 1-7 (Bedo)
- Fire Dojo 1-10 (Lobert)
- Fire Dojo 2-3 (Haymie)
- Rock Dojo 2-7 (Sirk)
- Lightning Dojo 2-5 (Stephie)
Data re-read: