Ashlarva – Fire Healer
Ashlarva stats and skill
| Element | Fire — deals 200% to Grass, 50% to Water |
|---|---|
| Role | Healer (usual position: beside allies) |
| Rarity | Purple |
| Stat grades | Attack E (very low) · HP D (low) · Defense D (low) |
| Skill | Puffy Blaze [AoE, Heal]: Creates a ring of flames, dealing AoE damage and healing allies within range. |
| Evolution line | Ashlarva → Firecoil → Charflutter → Chrysolaria |
| Next evolution | Firecoil at 6 bronze stars |
| Evolution trial | Use Rubblet and Ashlarva on the same team to clear 10 stages. |
| Tier (overall) | B |
| Tier (Horde Invasion) | B |
How to use Ashlarva
Deploy Ashlarva in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Ashlarva is T1 — the line gets its full kit at Chrysolaria, so treat this form as a stepping stone.
Tier verdict for the Ashlarva line (B): Fire Healer/tank hybrid: ring of flames that heals and boosts ATK; outclassed as a pure tank by Pyropup but the natural partner for a Fire lane. Dojo Fire teams use it constantly.
Ashlarva line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Ashlarva line (only the base skill differs per form).
| Base | Puffy Blaze: Creates a ring of flames, dealing AoE damage and healing allies within range. |
|---|---|
| Level 3 | Fluff Flame: Attacks have a chance to fire extra flames forward, dealing AoE damage. |
| Level 5 | Flutterflame: Unleashes flaming butterflies, continuously dealing large AoE damage and inflicting Flutterflame: Fragile. |
| Level 7 | Wing Embrace: Spreads wings to grant allies within range Wing Embrace: All Stats UP. |
Horde verdict (B): Level 7 "Wing Embrace" grants All Stats UP to allies in range — the best thing this line does anywhere.
Feeding upgrades
Feeding Ashlarva raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5%. | — |
| 2 | Defense | C | DEF increases by 10%. | — |
| 3 | HP | C | HP increases by 10%. | — |
| 4 | Attack | C | ATK increases by 10%%. | 2 |
| 5 | Defense | B | DEF increases by 25%%. | 4 |
| 6 | HP | B | HP increases by 25%. | 6 |
| 7 | Attack | B | ATK increases by 25%. | 12 |
| 8 | Defense | A | DEF increases by 40%. | 18 |
| 9 | HP | A | HP increases by 40%. | 24 |
| 10 | Defense | S | DEF increases by 50%. | 30 |
| 11 | Attack | A | ATK increases by 40%. | 36 |
| 12 | Defense | SS | DEF increases by 55%. | 45 |
| 13 | HP | S | HP increases by 50%. | 54 |
| 14 | Attack | S | ATK increases by 50%. | 63 |
| 15 | Defense | SSS | DEF increases by 60%. | 72 |
| 16 | HP | SS | HP increases by 55%. | 78+ |
Where Ashlarva appears in Badge Dojo
Opponent trainers field Ashlarva on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 2-3 (Cap)
- Fire Dojo 1-2 (Sperra)
- Fire Dojo 1-6 (Pearl)
- Fire Dojo 1-8 (Ritt)
- Fire Dojo 1-9 (Neon)
- Fire Dojo 1-10 (Lobert)
- Fire Dojo 2-1 (Skie)
- Fire Dojo 2-4 (Stella)
- Fire Dojo 2-8 (Grady)
- Rock Dojo 2-3 (Miles)
- Lightning Dojo 2-3 (Bru)
Other Fire Healers
Grillhog · Hothog · Searhog · Souphog
Data re-read: