Capypapa – Water DPS
Capypapa stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Blue |
| Stat grades | Attack E (very low) · HP E (very low) · Defense D (low) |
| Skill | Zesty Zinger [Heal]: Shoots a zesty bullet and peels an orange that heals allies |
| Favourite foods | Sushi Feast, Octopus Ball, Fruit Jelly, Cookies |
| Evolution line | Capywata → Capypapa |
| Tier (overall) | C |
How to use Capypapa
Deploy Capypapa in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. Its support effect only reaches nearby allies, so place the Tatari you want buffed right next to it. Capypapa is the final form, which is where the line's rank is judged.
Tier verdict for the Capywata line (C): Medium early Water DPS that peels oranges to heal; a placeholder until Frostnip or Sealing.
Capywata line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Capywata line (only the base skill differs per form).
| Base | Citrus Shot: Shoots a zesty bullet. |
|---|---|
| Level 3 | Peeler: Attacks have a chance to fire an extra peeled orange to heal allies. |
| Level 5 | Jumbo Orange: Launches 1 jumbo orange that heals allies and grants them Orange: ATK Boost and Orange: DMG Boost. |
| Level 7 | Quick Orange: Continuously fires zesty bullets. |
Feeding upgrades
Feeding Capypapa raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | HP | D | HP increases by 5%. | — |
| 2 | Attack | D | ATK increases by 5%. | — |
| 3 | HP | C | HP increases by 10%. | — |
| 4 | Defense | C | DEF increases by 10%. | 2 |
| 5 | Attack | C | ATK increases by 10%. | 4 |
| 6 | HP | B | HP increases by 25%. | 6 |
| 7 | Defense | B | DEF increases by 25%. | 12 |
| 8 | Attack | B | ATK increases by 25%. | 18 |
| 9 | HP | A | HP increases by 40%. | 24 |
| 10 | Defense | A | DEF increases by 40%. | 30 |
Where Capypapa appears in Badge Dojo
Opponent trainers field Capypapa on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 1-5 (Stella)
- Water Dojo 1-7 (Glaya)
- Water Dojo 1-9 (Grady)
Other Water DPSs
Bubbit · Dazopus · Dewgrub · Droppit · Dumbopus · Fishopus
Data re-read: