Dewgrub – Water DPS
In-game bio: “Gathers fresh morning dew every day and is considered the most eager of the 'morning Tatari' bunch.”
Dewgrub stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Purple |
| Stat grades | Attack E (very low) · HP D (low) · Defense D (low) |
| Skill | Drowsy Shot [Slow]: Launches water bombs that inflict Slow and sometimes inflict Sleep. |
| Evolution line | Dewgrub → Ripplewing → Waveflutter |
| Next evolution | Ripplewing at 6 bronze stars |
| Evolution trial | Clear 10 stages with Dewgrub and Ashlarva together. |
| Tier (overall) | B |
How to use Dewgrub
Deploy Dewgrub in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. It applies crowd control, which buys time for slower damage dealers behind it. Dewgrub is T1 — the line gets its full kit at Waveflutter, so treat this form as a stepping stone.
Tier verdict for the Dewgrub line (B): Water bombs that Slow and sometimes Sleep — the "somno shot" people search for. Control utility without top damage.
Dewgrub line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Dewgrub line (only the base skill differs per form).
| Base | Drowsy Shot: Launches water bombs, dealing damage and slowing enemies. The slow can be upgraded to a sleep effect. |
|---|---|
| Level 3 | Aqua Flutter: Attacks have a chance to launch 1 piercing butterfly from the target's location. |
| Level 5 | Resonant Flutter: Periodically grants multiple allies the following effect: Attacks have a chance to launch an extra butterfly. |
| Level 7 | Torrential Flutter: Summons several butterfly allies. Releases a piercing mist that deals damage, with a chance to inflict Sleep. |
Feeding upgrades
Feeding Dewgrub raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5%. | — |
| 2 | HP | C | HP increases by 10%. | — |
| 3 | Attack | C | ATK increases by 10%. | — |
| 4 | Defense | C | DEF increases by 10%. | 2 |
| 5 | Attack | B | ATK increases by 25%. | 4 |
| 6 | HP | B | HP increases by 25%. | 6 |
| 7 | Defense | B | DEF increases by 25%. | 12 |
| 8 | HP | A | HP increases by 40%. | 18 |
| 9 | Defense | A | DEF increases by 40%. | 24 |
| 10 | Attack | A | ATK increases by 50%. | 30 |
| 11 | Defense | S | DEF increases by 50%. | 36 |
| 12 | Attack | S | ATK increases by 50%. | 45 |
| 13 | Defense | SS | DEF increases by 55%. | 54 |
| 14 | Attack | SS | ATK increases by 55%. | 63 |
| 15 | HP | S | HP increases by 50%. | 72 |
| 16 | Attack | SSS | ATK increases by 60%. | 78+ |
Where Dewgrub appears in Badge Dojo
Opponent trainers field Dewgrub on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 1-8 (Bedo)
Other Water DPSs
Bubbit · Capypapa · Capywata · Dazopus · Droppit · Dumbopus
Data re-read: