Puncharoo – Rock Guardian
In-game bio: “Gifted with incredible talent yet painfully shy, Puncharoo was eventually spotted by [[Pyroprawn]] and taken in for training. Unfortunately, Coach [[Capobeetle]]'s sessions tend to end early, as regular punch bags don't stand a chance against that killer strength.”
Puncharoo stats and skill
| Element | Rock — deals 200% to Lightning, 50% to Grass |
|---|---|
| Role | Guardian (usual position: front row) |
| Rarity | Gold |
| Stat grades | Attack C (below average) · HP E (very low) · Defense E (very low) |
| Skill | Knockabout [AoE, Fragile]: Swings fists to deal AoE damage. Charging increases both damage and range. Inflicts Fragile when fully charged. |
| Evolution line | Joeyo → Puncharoo → Kangachamp → Kaiseroo |
| Next evolution | Kangachamp at 18 stars |
| Evolution trial | Feed Puncharoo to increase stats 3 times. |
| Tier (overall) | B |
How to use Puncharoo
Deploy Puncharoo in the front row, where it absorbs the first Zobos of each wave. As a Rock Tatari it should face Lightning Zobos and avoid lanes with Grass Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Puncharoo is T2 — the line gets its full kit at Kaiseroo, so treat this form as a stepping stone.
Tier verdict for the Joeyo line (B): Rock Guardian whose charged punch inflicts Fragile; Kaiseroo (T4) added Jul 29, 2026.
Joeyo line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Joeyo line (only the base skill differs per form).
| Base | Jab Flurry: Throws punches, dealing AoE damage. |
|---|---|
| Level 3 | Combo!: Attacks have a chance to trigger an extra shadow punch that deals AoE damage. |
| Level 5 | Counterpunch!: Has a chance to counter when attacked, entering an evade state and gaining brief invincibility. |
| Level 7 | Super Launch!: Punches randomly within the surrounding area and ends with a super punch finisher that deals large AoE damage. |
Feeding upgrades
Feeding Puncharoo raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | HP | D | HP increases by 5%. | — |
| 3 | Attack | B | ATK increases by 25%. | — |
| 4 | HP | C | HP increases by 10%. | 2 |
| 5 | Attack | A | ATK increases by 40%. | 4 |
| 6 | Defense | C | DEF increases by 10%. | 6 |
| 7 | HP | B | HP increases by 25%. | 12 |
| 8 | Attack | S | ATK increases by 50%. | 18 |
| 9 | Defense | B | DEF increases by 25%. | 24 |
| 10 | HP | A | HP increases by 40%. | 30 |
| 11 | Defense | A | DEF increases by 40%. | 36 |
| 12 | HP | S | HP increases by 50%. | 45 |
| 13 | Defense | S | DEF increases by 50%. | 54 |
| 14 | Attack | SS | ATK increases by 55%. | 72 |
| 15 | Attack | SSS | ATK increases by 60%. | 78+ |
Where Puncharoo appears in Badge Dojo
Opponent trainers field Puncharoo on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 3-4 (Riven)
- Fire Dojo 3-3 (Bendana)
- Grass Dojo 3-3 (Skie)
- Rock Dojo 2-3 (Miles)
- Rock Dojo 2-5 (Cap)
- Rock Dojo 2-7 (Sirk)
- Rock Dojo 2-9 (Berrie)
- Rock Dojo 3-1 (Olafur)
- Rock Dojo 3-4 (Stella)
- Rock Dojo 3-7 (Bedo)
- Rock Dojo 3-9 (Pearl)
Other Rock Guardians
Gibber · Meteorax · Rockwu · Rockshell · Rockong · Rockzilla
Data re-read: