Gibber – Rock Guardian
In-game bio: “Lacking the ability to live in the sea, Gibber enjoys flailing on land, mimicking the way sea turtles swim.”
Gibber stats and skill
| Element | Rock — deals 200% to Lightning, 50% to Grass |
|---|---|
| Role | Guardian (usual position: front row) |
| Rarity | Purple |
| Stat grades | Attack E (very low) · HP E (very low) · Defense C (below average) |
| Skill | Spike Spiral [Pierce]: Launches a piercing spinning shell. |
| Favourite foods | Matcha Choco Cake, Choco Puff, Fruit Jelly, Cookies |
| Evolution line | Gibber → Turtuff → Rockshell → Terraton |
| Next evolution | Turtuff at 6 bronze stars |
| Evolution trial | Obtain Shield x5 via Pinball. Protect our home! |
| Tier (overall) | A |
| Tier (Horde Invasion) | A |
How to use Gibber
Deploy Gibber in the front row, where it absorbs the first Zobos of each wave. As a Rock Tatari it should face Lightning Zobos and avoid lanes with Grass Zobos — the game shows a green thumb when the match-up is right. Gibber is T1 — the line gets its full kit at Terraton, so treat this form as a stepping stone.
Tier verdict for the Gibber line (A): Rock Guardian whose spinning shell pierces and, in Horde Invasion, shields allies; longer single-lane reach than Rubblet. Terraton carries Aura: Rock.
Gibber line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Gibber line (only the base skill differs per form).
| Base | Spike Spiral: Launches a piercing spinning shell. |
|---|---|
| Level 3 | Quake: Periodically triggers an earthquake, dealing wide-range AoE damage. |
| Level 5 | Shell Bounce: Launches a shell that bounces between allies, granting each a Shell Shield and dealing damage to enemies. |
| Level 7 | Shell Burst: Launches piercing spinning shells in 8 directions. |
Horde verdict (A): Level 5 shell bounces between allies granting each a Shell Shield; level 7 fires piercing shells in 8 directions. Rock answer to the Lightning bosses (waves 6, 9, 15, 18, 26, 30).
Feeding upgrades
Feeding Gibber raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | HP | D | HP increases by 5%. | — |
| 2 | Defense | B | DEF increases by 25%. | — |
| 3 | Attack | D | ATK increases by 5%. | — |
| 4 | HP | C | HP increases by 10%. | 2 |
| 5 | Defense | A | DEF increases by 40%. | 4 |
| 6 | Attack | C | ATK increases by 10%. | 6 |
| 7 | HP | B | HP increases by 25%. | 12 |
| 8 | Defense | S | DEF increases by 50%. | 18 |
| 9 | Attack | B | ATK increases by 25%. | 24 |
| 10 | HP | A | HP increases by 40%. | 30 |
| 11 | HP | S | HP increases by 50%. | 36 |
| 12 | Defense | SS | DEF increases by 55%. | 45 |
| 13 | Attack | A | ATK increases by 40%. | 54 |
| 14 | HP | SS | HP increases by 55%. | 63 |
| 15 | Defense | SSS | DEF increases by 60%. | 72 |
| 16 | Attack | S | ATK increases by 50%. | 72 |
Where Gibber appears in Badge Dojo
Opponent trainers field Gibber on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 2-2 (Bendana)
- Fire Dojo 2-1 (Skie)
- Grass Dojo 2-3 (Xetis)
- Rock Dojo 1-2 (Glas)
- Rock Dojo 1-8 (Hunky)
- Rock Dojo 1-10 (Sheldon)
- Rock Dojo 2-1 (Sanflor)
Other Rock Guardians
Joeyo · Kaiseroo · Kangachamp · Meteorax · Puncharoo · Rockwu
Data re-read: