Synthhog – Lightning Specialist
In-game bio: “Thanks to those large ears and sensitive nerves, Synthog notices every tiny sound. Still, more often than not, it is the shadow underfoot that sends everything into a panic.”
Synthhog stats and skill
| Element | Lightning — deals 200% to Water, 50% to Rock |
|---|---|
| Role | Specialist (usual position: beside allies) |
| Rarity | Gold |
| Stat grades | Attack E (very low) · HP D (low) · Defense D (low) |
| Skill | Wave Rave [Fragile]: Inflicts Scouted and Bat: Fragile on enemies over a wide area. When Scouted expires, affected enemies take damage. |
| Evolution line | Zaplet → Synthhog → Sonarbat → Umbraveil |
| Next evolution | Sonarbat at 18 stars |
| Evolution trial | Feed Synthhog to increase stats 3 times. |
| Tier (overall) | A |
| Tier (Horde Invasion) | A |
How to use Synthhog
Deploy Synthhog in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Lightning Tatari it should face Water Zobos and avoid lanes with Rock Zobos — the game shows a green thumb when the match-up is right. Synthhog is T2 — the line gets its full kit at Umbraveil, so treat this form as a stepping stone.
Tier verdict for the Zaplet line (A): Specialist that inflicts Scouted/Fragile over a wide area and detonates stored damage; the official guide rates it a potential mid-to-late carry that scales with your other damage. Umbraveil (T4) added Jul 1, 2026.
Zaplet line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Zaplet line (only the base skill differs per form).
| Base | Echo Electro: Inflicts Scouted on enemies over a wide area. When Scouted expires, Scouted enemies take damage proportionate to total damage taken over the duration of the effect. |
|---|---|
| Level 3 | Resonant Echoes: Grants Small DMG Boost to your own Tatari allies an Large DMG Boost to those of your teammate. |
| Level 5 | Bat Swarm: Summons a swarm of bats that deal large AoE damage ahead while healing allies in range. |
| Level 7 | Radar Rage: Locks onto multiple locations to continuously deal small AoE damage. Prioritizes boss locations. |
Horde verdict (A): Official guide: "capable of inflicting Fragile and has potential to become a powerful mid- to late-game carry"; level 5 summons a bat swarm that heals allies, level 7 "Radar Rage" prioritises boss locations.
Feeding upgrades
Feeding Synthhog raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5% | — |
| 2 | Defense | C | DEF increases by 10%. | — |
| 3 | Attack | C | ATK increases by 10%. | 2 |
| 4 | HP | C | HP increases by 10%. | 4 |
| 5 | Defense | B | DEF increases by 25% | 6 |
| 6 | HP | B | HP increases by 25% | 12 |
| 7 | Attack | B | ATK increases by 25% | 18 |
| 8 | Defense | A | DEF increases by 40% | 24 |
| 9 | HP | A | HP increases by 40% | 30 |
| 10 | Attack | A | ATK increases by 40% | 36 |
| 11 | Defense | S | DEF increases by 50% | 45 |
| 12 | HP | S | HP increases by 50% | 54 |
| 13 | Attack | S | ATK increases by 50% | 63 |
| 14 | Defense | SS | DEF increases by 55% | 72 |
| 15 | Attack | SS | ATK increases by 55% | 72 |
| 16 | Attack | SSS | ATK increases by 60% | 78+ |
Where Synthhog appears in Badge Dojo
Opponent trainers field Synthhog on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Lightning Dojo 2-9 (Hart)
- Lightning Dojo 3-2 (Sperra)
- Lightning Dojo 3-5 (Vixie)
- Lightning Dojo 3-7 (Spiky)
- Lightning Dojo 3-8 (Ritt)
Data re-read: