Taptail – Rock DPS
In-game bio: “Tapping the head with a tail mallet is a sure way to accumulate karma and earn forgiveness. Or so Taptail firmly believes, after stealing another Tatari's lunch at least.”
Taptail stats and skill
| Element | Rock — deals 200% to Lightning, 50% to Grass |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Purple |
| Stat grades | Attack D (low) · HP E (very low) · Defense D (low) |
| Skill | Karmic Pistol [AoE]: Slowly fires a few sound waves, then rapidly fires several. |
| Evolution line | Taptail → Rattlecoil → Clangnaga |
| Next evolution | Rattlecoil at 6 bronze stars |
| Evolution trial | Kill 300 Zobos in map stages. |
| Tier (overall) | B |
How to use Taptail
Deploy Taptail in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Rock Tatari it should face Lightning Zobos and avoid lanes with Grass Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Taptail is T1 — the line gets its full kit at Clangnaga, so treat this form as a stepping stone.
Tier verdict for the Taptail line (B): Rock DPS sound waves that pierce on the rapid volley; three stages.
Taptail line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Taptail line (only the base skill differs per form).
| Base | Karmic Pistol: Slowly fires a few sound waves, then rapidly fires several. |
|---|---|
| Level 3 | Karmic Sharing: Attacks have a chance to heal an ally for 1 HP and boost their ATK Speed. |
| Level 5 | Karmic Ricochet: Periodically fires 3 sound waves that bounce across the battlefield. |
| Level 7 | Karmic Gains: Continuously fires sound waves of various sizes in a fan-shaped area to the front. |
Feeding upgrades
Feeding Taptail raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | C | ATK increases by 10%. | — |
| 2 | Defense | C | DEF increases by 10%. | — |
| 3 | HP | D | HP increases by 5%. | — |
| 4 | Attack | B | ATK increases by 25%. | 2 |
| 5 | Defense | B | DEF increases by 25%. | 4 |
| 6 | HP | C | HP increases by 10%. | 6 |
| 7 | Attack | A | ATK increases by 40%. | 12 |
| 8 | Defense | A | DEF increases by 40%. | 18 |
| 9 | HP | B | HP increases by 25%. | 24 |
| 10 | Attack | S | ATK increases by 50%. | 30 |
| 11 | Defense | S | DEF increases by 50%. | 36 |
| 12 | HP | A | HP increases by 40%. | 45 |
| 13 | Attack | SS | ATK increases by 55%. | 54 |
| 14 | Defense | S | DEF increases by 55%. | 63 |
| 15 | HP | S | HP increases by 50%. | 72 |
| 16 | Attack | SSS | ATK increases by 60%. | 78+ |
Where Taptail appears in Badge Dojo
Opponent trainers field Taptail on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 2-7 (Bedo)
- Rock Dojo 1-8 (Hunky)
- Rock Dojo 2-3 (Miles)
- Rock Dojo 2-6 (Pearl)
- Rock Dojo 2-8 (Spiky)
Other Rock DPSs
Bastogard · Cratzar · Crystalsnail · Gemsnail · Gopher · Hierotyrus
Data re-read: