Zappur – Lightning Support
In-game bio: “Zappur always tries to look tough. Once spent an entire afternoon practicing the most ferocious roar possible, only to get handed a piece of candy with a passing 'Awwww.'”
Zappur stats and skill
| Element | Lightning — deals 200% to Water, 50% to Rock |
|---|---|
| Role | Support (usual position: beside allies) |
| Rarity | Purple |
| Stat grades | Attack E (very low) · HP C (below average) · Defense E (very low) |
| Skill | Bolt Bap [AoE, Knockback]: Fires a direct wave that deals AoE damage and inflicts Knockback. |
| Favourite foods | Honey Ribs, Octopus Ball, Grilled Rice Cake, Cookies |
| Evolution line | Zappur → Electroar → Blitzmane → Stormlion |
| Next evolution | Electroar at 6 bronze stars |
| Evolution trial | Use Zappur to clear 20 stages. Show 'em who's boss! |
| Tier (overall) | S |
| Tier (Horde Invasion) | S |
How to use Zappur
Deploy Zappur in the middle or back row next to the allies it supports — buffs and heals only reach neighbours. As a Lightning Tatari it should face Water Zobos and avoid lanes with Rock Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. It applies crowd control, which buys time for slower damage dealers behind it. Zappur is T1 — the line gets its full kit at Stormlion, so treat this form as a stepping stone.
Tier verdict for the Zappur line (S): Frontline Support/Guardian with Knockback on every hit and a DMG Boost aura for neighbours; the official guide recommends it for Horde Invasion, Goldrush (paired with Voltfawn) and as the most stable Lightning Dojo carry. Easy to evolve — high T1→T2 priority.
Zappur line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Zappur line (only the base skill differs per form).
| Base | Bolt Bap: Fires a direct wave, dealing AoE damage and knocking back enemies. |
|---|---|
| Level 3 | Static Shock: When attacked, has a chance to inflict Paralysis on the attacker. |
| Level 5 | Arc Charge: Attacks have a chance to inflict an extra arc of AoE damage. |
| Level 7 | Lightburst: Emits a shockwave of light, dealing large AoE damage with a chance to inflict Knockback. |
Horde verdict (S): The official early-game frontliner: Knockback keeps bosses off your line and the DMG Boost aura lifts every neighbour; level 3 "Static Shock" paralyses attackers, level 7 "Lightburst" is a large AoE shockwave.
Feeding upgrades
Feeding Zappur raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | Attack | D | ATK increases by 5%. | — |
| 3 | HP | B | HP increases by 25%. | — |
| 4 | Defense | C | DEF increases by 10%. | 2 |
| 5 | Attack | C | ATK increases by 10%. | 4 |
| 6 | HP | A | HP increases by 40%. | 6 |
| 7 | Defense | B | DEF increases by 25%. | 12 |
| 8 | Attack | B | ATK increases by 25%. | 18 |
| 9 | HP | S | HP increases by 50%. | 24 |
| 10 | Attack | A | ATK increases by 40%. | 30 |
| 11 | Defense | A | DEF increases by 40%. | 36 |
| 12 | Attack | S | ATK increases by 50%. | 45 |
| 13 | HP | SS | HP increases by 55%. | 54 |
| 14 | Defense | S | DEF increases by 50%. | 63 |
| 15 | Attack | SS | ATK increases by 55%. | 72 |
| 16 | HP | SSS | HP increases by 60%. | 72 |
Where Zappur appears in Badge Dojo
Opponent trainers field Zappur on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Fire Dojo 2-2 (Sanflor)
- Grass Dojo 2-2 (Cap)
- Rock Dojo 2-1 (Sanflor)
- Lightning Dojo 1-1 (Riven)
- Lightning Dojo 1-8 (Hunky)
- Lightning Dojo 1-10 (Hopper)
Other Lightning Supports
Cheerlet · Cheerling · Cheerspring · Cheerstella
Data re-read: