Ignisnap – Fire DPS
In-game bio: “Ignisnap evolved blue horns to better sense humans. Scorch Blast is just a way to get your attention to come play.”
Ignisnap stats and skill
| Element | Fire — deals 200% to Grass, 50% to Water |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Gold |
| Stat grades | Attack C (below average) · HP E (very low) · Defense E (very low) |
| Skill | Scorchblast [AoE, Burn]: Shoots a ball of fire that deals AoE damage and inflicts Burn. |
| Favourite foods | Braised Meat, Curry Omelete, Skewer, Cookies |
| Evolution line | Blueflick → Ignisnap → Azurion → Newflamander |
| Next evolution | Azurion at 6 bronze stars |
| Evolution trial | Feed Ignisnap to increase stats 3 times. |
| Tier (overall) | A |
| Tier (Horde Invasion) | B |
How to use Ignisnap
Deploy Ignisnap in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Fire Tatari it should face Grass Zobos and avoid lanes with Water Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Ignisnap is T2 — the line gets its full kit at Newflamander, so treat this form as a stepping stone.
Tier verdict for the Blueflick line (A): "A generic Fire DPS — use it against Grass Zobos"; Newflamander (T4) adds Aura: Fire. Strong early project (clashcritters rates it S among starters), fades into a solid A once you have Shrimpyro or Sparkit.
Blueflick line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Blueflick line (only the base skill differs per form).
| Base | Ember Pop: Shoots a ball of fire, dealing limited AoE damages and burning enemies. |
|---|---|
| Level 3 | Rapid Fire: Attacks have a chance to fire 3 extra fire orbs. |
| Level 5 | Fire Trigger: When inflicting Burn, there is a chance to fire a follow-up fire orb at the target location. |
| Level 7 | Blazing Path: Paves a blazing path forward, dealing wide-range AoE damage with a chance to inflict Burn. |
Horde verdict (B): Level 7 "Blazing Path" paves a Burn lane forward; straightforward Fire damage.
Feeding upgrades
Feeding Ignisnap raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Defense | D | DEF increases by 5%. | — |
| 2 | HP | D | HP increases by 5%. | — |
| 3 | Defense | C | DEF increases by 10%. | — |
| 4 | HP | C | HP increases by 10%. | 2 |
| 5 | Attack | B | ATK increases by 25%. | 4 |
| 6 | Defense | B | DEF increases by 25%. | 6 |
| 7 | HP | B | HP increases by 25%. | 12 |
| 8 | Attack | A | ATK increases by 40%. | 18 |
| 9 | Defense | A | DEF increases by 40%. | 24 |
| 10 | Attack | S | ATK increases by 50%. | 30 |
| 11 | HP | A | HP increases by 40%. | 36 |
| 12 | Attack | SS | ATK increases by 55%. | 45 |
| 13 | Defense | S | DEF increases by 50%. | 54 |
| 14 | HP | S | HP increases by 50%. | 63 |
| 15 | Attack | SSS | ATK increases by 60%. | 72 |
| 16 | Defense | SS | DEF increases by 55%. | 72 |
Where Ignisnap appears in Badge Dojo
Opponent trainers field Ignisnap on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Fire Dojo 2-4 (Stella)
- Fire Dojo 2-6 (Neon)
- Fire Dojo 2-8 (Grady)
- Fire Dojo 3-2 (Hargrid)
- Fire Dojo 3-5 (Xetis)
- Fire Dojo 3-8 (Neon)
- Lightning Dojo 3-5 (Vixie)
Other Fire DPSs
Blastniff · Cindermunk · Embertail · Flameow · Flametail · Flarevix
Data re-read: