Voltkit – Lightning Guardian
In-game bio: “Voltkit once followed the footsteps of a personal hero to save a Tatari, and that's how the scar came to be. It was also the moment Voltkit realized justice trumps fear.”
Voltkit stats and skill
| Element | Lightning — deals 200% to Water, 50% to Rock |
|---|---|
| Role | Guardian (usual position: front row) |
| Rarity | Purple |
| Stat grades | Attack E (very low) · HP C (below average) · Defense E (very low) |
| Skill | Duskrush [AoE]: Unleashes a shadow attack that deals AoE damage. |
| Favourite foods | Braised Meat, Ham Pasta, Pudding, Cookies |
| Evolution line | Voltkit → Voltling → Voltverine → Voltreaver |
| Next evolution | Voltling at 6 bronze stars |
| Evolution trial | Bring Voltkit to Horde Invasion 3 times. May justice overcome fear! |
| Tier (overall) | A |
| Tier (Horde Invasion) | A |
How to use Voltkit
Deploy Voltkit in the front row, where it absorbs the first Zobos of each wave. As a Lightning Tatari it should face Water Zobos and avoid lanes with Rock Zobos — the game shows a green thumb when the match-up is right. Its skill hits an area, so it likes lanes where Zobos bunch up. Voltkit is T1 — the line gets its full kit at Voltreaver, so treat this form as a stepping stone.
Tier verdict for the Voltkit line (A): Official guide: weak before T3, then a "strong meta pick" — Invincibility on attack lets it dodge while dealing damage, excellent in Dojo where ranged frontliners dominate. Investment before T3 is not recommended.
Voltkit line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Voltkit line (only the base skill differs per form).
| Base | Duskrush: Unleashes a shadow attack, dealing AoE damage. |
|---|---|
| Level 3 | Phantom Hit: Attacks have a chance to trigger an extra shadow hit, which can continue to trigger follow-up shadow hits. |
| Level 5 | Target Lock: Marks 1 enemy and deals continuous AoE damage around the target. |
| Level 7 | Bolt Slash: Disappears briefly and travels across the battlefield, dealing large AoE damage. |
Horde verdict (A): Level 7 "Bolt Slash" crosses the whole battlefield with large AoE; official guide: only worth considering after T3 — but strong there.
Feeding upgrades
Feeding Voltkit raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | D | ATK increases by 5%. | — |
| 2 | Defense | D | DEF increases by 5%. | — |
| 3 | HP | B | HP increases by 25%. | — |
| 4 | Attack | C | ATK increases by 10%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | HP | A | HP increases by 40%. | 6 |
| 7 | Attack | B | ATK increases by 25%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | HP | S | HP increases by 50%. | 24 |
| 10 | Defense | A | DEF increases by 40% | 30 |
| 11 | Attack | A | ATK increases by 40%. | 36 |
| 12 | Defense | S | DEF increases by 50%. | 45 |
| 13 | HP | SS | HP increases by 55%. | 54 |
| 14 | Attack | S | ATK increases by 50%. | 63 |
| 15 | Defense | SS | DEF increases by 55%. | 72 |
| 16 | HP | SSS | HP increases by 60%. | 72 |
Where Voltkit appears in Badge Dojo
Opponent trainers field Voltkit on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Fire Dojo 2-2 (Sanflor)
- Grass Dojo 2-3 (Xetis)
- Rock Dojo 2-3 (Miles)
- Lightning Dojo 1-2 (Haymie)
- Lightning Dojo 1-6 (Berrie)
- Lightning Dojo 1-8 (Hunky)
- Lightning Dojo 2-1 (Falmer)
Other Lightning Guardians
Kittazap · Nekowatt · Voltazar · Zapup
Data re-read: