Tatari › Water › Frostpaw

Frostpaw – Water DPS

In-game bio: “Frostpaw is used to a quiet life... Except for that one time [[Pyrohound|Pyrohound's]] flames got a little too close, and a yelp escaped before Frostpaw could stop it.”

Frostpaw stats and skill

ElementWater — deals 200% to Fire, 50% to Lightning
RoleDPS (usual position: back row)
RarityGold
Stat gradesAttack D (low) · HP D (low) · Defense E (very low)
SkillHail Burst [Slow, Split]: Fires an ice block that inflicts Slow and splits into smaller shards upon impact.
Favourite foodsHoney Ribs, Strawberry Roll, Fruit Jelly, Cookies
Evolution lineFrostnip → Frostpaw → Frostique → Frostluna
Next evolutionFrostique
Evolution trialFeed Frostpaw to increase stats 3 times.
Tier (overall)S
Tier (Horde Invasion)A

How to use Frostpaw

Deploy Frostpaw in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. It applies crowd control, which buys time for slower damage dealers behind it. Frostpaw is T2 — the line gets its full kit at Frostluna, so treat this form as a stepping stone.

Tier verdict for the Frostnip line (S): Slow on every ice block, AoE spread at higher forms and Aura: Water at Frostluna; the wiki calls it a "surprisingly good Water DPS" and it is the safest control project for a new account. Frostique's trial needs Chapter 8 Stage 80.

Frostnip line Horde Invasion skills

In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Frostnip line (only the base skill differs per form).

BaseFrost Block: Fires an ice block that slows enemies.
Level 3Ice Burst: Attacks have a chance to fire an extra Ice Block, dealing AoE damage with a chance to inflict Freeze.
Level 5Ice Scatter: Periodically fires scattered icicles that inflict Slow on enemies.
Level 7Frost Path: Paves an ice path forwards, dealing wide-range AoE damage with a chance to inflict Freeze.

Horde verdict (A): Level 3 ice blocks can Freeze, level 5 scattered icicles Slow, level 7 "Frost Path" paves a wide-range Freeze lane — the best control line for the water-countered Fire bosses (waves 3, 10, 14, 21, 23, 29).

Feeding upgrades

Feeding Frostpaw raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):

#StatGradeEffectStars needed
1AttackCATK increases by 10%.—
2DefenseDDEF increases by 5%.—
3HPCHP increases by 10%.—
4AttackBATK increases by 25%.2
5DefenseCDEF increases by 10%.4
6HPBHP increases by 25%.6
7AttackAATK increases by 40%.12
8DefenseBDEF increases by 25%.18
9HPAHP increases by 40%.24
10DefenseADEF increases by 40%30
11AttackSATK increases by 50%.36
12DefenseSDEF increases by 50%.45
13HPSHP increases by 50%.54
14AttackSSATK increases by 55%.63
15DefenseSSDEF increases by 55%.72
16HPSSHP increases by 55%.72

Where Frostpaw appears in Badge Dojo

Opponent trainers field Frostpaw on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:

Other Water DPSs

Bubbit · Capypapa · Capywata · Dazopus · Dewgrub · Droppit

Data re-read:

← Frostnip · All Tatari · Frostique → · How evolution works