Sealoon – Water DPS
In-game bio: “People always assume Sealoon used to work at an aquarium. For the record, ball-balancing is simply a passion project.”
Sealoon stats and skill
| Element | Water — deals 200% to Fire, 50% to Lightning |
|---|---|
| Role | DPS (usual position: back row) |
| Rarity | Gold |
| Stat grades | Attack D (low) · HP D (low) · Defense E (very low) |
| Skill | Tide Tumble [Chain, Weaken]: Launches a bouncing ball that ricochets and inflicts Weak. |
| Favourite foods | Braised Meat, Sandwich, Fruit Jelly, Cookies |
| Evolution line | Sealing → Sealoon → Seaswirl → Sealord |
| Next evolution | Seaswirl at 18 stars |
| Evolution trial | Feed Sealoon to increase stats 3 times. |
| Tier (overall) | A |
| Tier (Horde Invasion) | A |
How to use Sealoon
Deploy Sealoon in the back row, behind a Tank or Guardian, so it can fire the whole lane. As a Water Tatari it should face Fire Zobos and avoid lanes with Lightning Zobos — the game shows a green thumb when the match-up is right. Sealoon is T2 — the line gets its full kit at Sealord, so treat this form as a stepping stone.
Tier verdict for the Sealing line (A): Ricocheting balls that bounce between enemies; Seaswirl (T3) and Sealord (T4, Aura: Water) are among the most-searched forms. Pairs with Frostnip and Waddledo in a Water lane.
Sealing line Horde Invasion skills
In Zobo Horde Invasion every Tatari learns three extra skills at Horde levels 3, 5 and 7; they are shared by the whole Sealing line (only the base skill differs per form).
| Base | Bubble Bounce: Launches a bouncing ball that ricochets. |
|---|---|
| Level 3 | Hit Practice: Launches 2 piercing balls that, after flying a certain distance, will return and be launched again. |
| Level 5 | Pressure Orb: Launches a piercing high-pressure water orb that sometimes explodes to deal large AoE damage. |
| Level 7 | Wave Blast: Periodically summons massive waves, dealing large AoE damage with a chance to inflict Knockback. |
Horde verdict (A): Level 5 piercing high-pressure orb, level 7 periodic massive waves with Knockback; a Water DPS that also controls.
Feeding upgrades
Feeding Sealoon raises its stat grades in this order (15 feedings per day account-wide; stages beyond 2 need the listed star level):
| # | Stat | Grade | Effect | Stars needed |
|---|---|---|---|---|
| 1 | Attack | C | ATK increases by 10%. | — |
| 2 | Defense | D | DEF increases by 5%. | — |
| 3 | HP | C | HP increases by 10%. | — |
| 4 | Attack | B | ATK increases by 25%. | 2 |
| 5 | Defense | C | DEF increases by 10%. | 4 |
| 6 | HP | B | HP increases by 25%. | 6 |
| 7 | Attack | A | ATK increases by 40%. | 12 |
| 8 | Defense | B | DEF increases by 25%. | 18 |
| 9 | HP | A | ATK increases by 40%. | 24 |
| 10 | Defense | A | DEF increases by 40%. | 30 |
| 11 | Attack | S | ATK increases by 50%. | 36 |
| 12 | HP | S | HP increases by 50%. | 45 |
| 13 | Attack | SS | ATK increases by 55%. | 54 |
| 14 | Defense | S | DEF increases by 50%. | 63 |
| 15 | HP | SS | HP increases by 55%. | 72 |
| 16 | Attack | SSS | ATK increases by 60%. | 72 |
Where Sealoon appears in Badge Dojo
Opponent trainers field Sealoon on these stages — useful both for knowing what you face and for seeing which teams the game itself considers coherent:
- Water Dojo 2-5 (Corrie)
- Water Dojo 2-8 (Glaya)
- Water Dojo 2-10 (Felicia)
- Water Dojo 3-1 (Sperra)
- Water Dojo 3-4 (Riven)
- Water Dojo 3-7 (Spiky)
- Water Dojo 3-9 (Bedo)
- Rock Dojo 3-4 (Stella)
- Lightning Dojo 3-1 (Xetis)
Other Water DPSs
Bubbit · Capypapa · Capywata · Dazopus · Dewgrub · Droppit
Data re-read: