Clash of Critters Horde Invasion Guide: Waves & Best Team

Rules

  • Team up with a friend or a random partner; 3 rounds per active window; your score is your best round. The event runs every 3 hours — 2 hours open, 1 hour cooldown.
  • Rewards are by placement and pay once per day; if you place higher later the same day you receive only the difference. You cannot out-earn the first-place daily payout.
  • 35 waves, a boss at the end of each; waves 20, 25, 30 and 35 field two bosses. Before the Feb 11, 2026 update the run was 30 waves.
  • Your camp cannot be interacted with while it is the one under attack.
  • The Jul 29, 2026 patch added drag-to-deploy; “zombie horde” and “zobo horde” in searches mean this mode.

Horde-only skills

Every Tatari can be upgraded 7 times in Horde (stat bumps each time) and learns new skills at levels 3, 5 and 7. The level skills are shared by the whole evolution line; only the base skill differs by form, so an evolved Tatari is stronger but learns the same Horde kit. The full 62-line table is on the Horde tier list; each Tatari’s database page shows its line’s Horde skills too. Examples: Cheerling L5 “Just Dance” (periodic Invincibility to nearby allies), Droppit L7 “Sea Fog” (Super Fragile on all enemies), Rubblet L7 “Fault Line” (every attack quakes with Stun), Frugling L7 “Fruit Rain”.

The boss rotation

WaveBossElementCounter
1Two-Headed ZoboNoneAny
2Goonch ZoboWaterLightning
3Tipsy ZoboFireWater
4Shaman ZoboGrassFire
5Roadhog ZoboRockGrass
6Popstar ZoboLightningRock
7Yeti ZoboWaterLightning
8Garden ZoboGrassFire
9Shocker ZoboLightningRock
10Volcano ZoboFireWater
11Climber ZoboRockGrass
12Sailor ZoboWaterLightning
13Sandworm ZoboRockGrass
14Forge ZoboFireWater
15Clown ZoboLightningRock
16Manager ZoboGrassFire
17Goonch ZoboWaterLightning
18Popstar ZoboLightningRock
19Roadhog ZoboRockGrass
20Shaman Zobo (+1)GrassFire
21Tipsy ZoboFireWater
22Yeti ZoboWaterLightning
23Volcano ZoboFireWater
24Garden ZoboGrassFire
25Climber Zobo (+1)RockGrass
26Shocker ZoboLightningRock
27Sailor ZoboWaterLightning
28Manager ZoboGrassFire
29Forge ZoboFireWater
30Sandworm + ClownRock + LightningGrass + Rock
31, 33, 34Not yet recorded
32Sailor ZoboWaterLightning
35Climber + GardenRock + GrassGrass + Fire

Waves 31, 33 and 34 are ”???” on the wiki as of Aug 2026 — we will fill them when recorded. Boss mechanics are in the Zobo codex.

Best team and formation

From the official Lightning guide’s Horde section: Zappur as early frontliner (Knockback, ally ATK buff), Cheerling as the essential support (“AoE Invincibility can be a game-changer”), Voltfawn as the carry, Zaplet as a mid/late carry once invested, Kittazap+Flameow as a duo; Zapuni and Voltkit only after heavy progression. Add one counter line per element (Pyropup/Shrimpyro for the many Grass bosses, Frugling for Rock, Frostnip/Sealing for Fire, Rubblet/Gibber for Lightning), a Super Fragile source (Droppit L7) and a team buff (Pandaroo L7, Sparkeet L7). Community builds (Budboo level 7, Poakie stun loops, Serrabloom, Sizzribb formations) are listed in the notes on the Horde tier list.

”Horde invasion formation” and “best team” searches

Because partners’ formations combine and chips/season modifiers change, there is no single formation; the stable rules are: all five elements present, a Knockback Guardian in each lane you expect a boss, Cheerling adjacent to your weakest lane, and level your Horde skills on the carries first (Voltfawn, Cheerling, Frugling). Season content (chips, Season 1 from mid-2026) is tracked by community channels; we add wiki-recorded details as they land.

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