Clash of Critters Roles: DPS, Tank, Guardian, Support & More

The six roles

RoleCountWhat it doesWhere to place
DPS102Damage — single target, AoE, pierce, DoTBack row, behind a frontliner
Guardian35Ranged frontliner: AoE with Knockback/Paralysis, holds a lane while hittingFront row
Tank30Absorbs hits; often shields, counters or heals itselfFront row
Support20Buffs (ATK/DEF/DMG Boost), Invincibility windows, some damageNext to the Tatari it buffs
Healer18Restores HP, usually with a weak attackSecond row, adjacent to the lane
Specialist19Debuffs (Scouted, Fragile), dashes, invisibility, summonsDepends on kit — read the skill

Counts are from the Tatari database (224 entries, Aug 23, 2026). A few Tatari changed role over time — the wiki’s “Previous Role” column notes e.g. Clucky Healer (was DPS).

Best Tatari by role

How roles interact with placement

Support and heal effects are “nearby allies” effects — Cheerling’s strength, per the official guide, is that it lets you run fewer Tatari in neighbouring lanes, but its “only limitation is requirements for positioning”. Guardians are ranged frontliners, so they can hold a lane alone against weak waves; pure Tanks want a DPS behind them. Quick Deploy (unlocked after 2-79) puts Tanks/Guardians forward automatically but does not weigh support adjacency — fix that by hand. More in formations & team building.

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